Start
May 16, 2022
05:00:07 AM UTC
End
May 23, 2022
05:00:07 AM UTC
Prize Asset
XLM
NATIVE
Lock Asset
Prize Pool
52,646.0461932
XLM
Minimum Lock
1
SDEXEX
Lock Period
14
days
Winning Odds
1 in 100
1%
Booster
0
SDEXEX
Lottery FAQ
How to play?
It's pretty simple! The goal is to guess a number.
1) Choose a running lottery. Here is what should take under consideration:
Prize Asset (win) - The asset that you can win.
Lock Asset (lock) - You will have to lock this asset to join the lottery draw.
Lock Period - The period after which you can unlock your asset.
Odds - The odds of winning in the lottery.
2) Pick a number or multiple numbers using the wild symbol.
3) Join the draw by locking the specified asset. The more you lock, the bigger share of the prize pool you can win.
4) Wait till the end of the lottery to find out if you guessed the winning number.
5) After the lock period, unlock your asset.
How much can I win?
You will get a share of the prize pool based on the proportion of your locked amount to the total locked tokens for a specific number. For example, you locked 1M tokens for number 5, and other users locked 4M tokens more for the same number, generating 5M. Your share of the prize pool would be 1/5 or 20%.
Can I submit multiple guesses for one lottery?
Yes! You can submit as many entries as you like. Also, you can use the wild symbol "*" to submit multiple guesses with one entry.
What is "*"?
"*" is the wild symbol, which is a substitute for every possible digit. The locked amount will be divided equally between the numbers picked.
When will I receive my winning?
Our system is automatic, so you should get your winning shortly after the lottery ends. But in some rare cases, it could take up to 7 days to distribute winnings, so please be patient.
Also, there could be issues with your Stellar account that void your winning:
1) The account doesn't have a trustline to the prize asset. XLM (native) doesn't need the trustline.
2) The account no longer exists on the ledger (merged to another account).
In that case, the winning returned to the account that created the lottery.
How do you select winning numbers?
The winning number is selected based on ledgers closed after the end of the lottery — each digit per ledger.
We use a ledger hash to generate a digit using the following steps:
1) Determine the ledger hash.
2) Convert the hash to ASCII Code.
3) Sum up all of the numbers we got from step 2.
4) Find the remainder when the number from step 3 is divided by 10 (or if the winning odds is less than 10, then divided by the odds).
5) The remainder will be our digit.
What is the booster?
The booster is not part of the prize pool. The booster allows boosting a lottery in the list. The bigger booster, the higher a lottery will appear on the list.
Winning Numbers
0
0
0
0
Ledger:
40996026
Ledger Hash:
75d2e43367325b647fc49fd2ea1fe61d30d77c37b6c6a74b87481223c625831d
Ledger Hash ASCII:
55 53 100 50 101 52 51 51 54 55 51 50 53 98 54 52 55 102 99 52 57 102 100 50 101 97 49 102 101 54 49 100 51 48 100 55 55 99 51 55 98 54 99 54 97 55 52 98 56 55 52 56 49 50 50 51 99 54 50 53 56 51 49 100
Ledger Hash ASCII Sum:
4302
Modulo:
2
Ledger:
40996025
Ledger Hash:
76f3d62db31f5063b3f004ff7fb5016020b593e5af4eccca33e0336d3c2ebd65
Ledger Hash ASCII:
55 54 102 51 100 54 50 100 98 51 49 102 53 48 54 51 98 51 102 48 48 52 102 102 55 102 98 53 48 49 54 48 50 48 98 53 57 51 101 53 97 102 52 101 99 99 99 97 51 51 101 48 51 51 54 100 51 99 50 101 98 100 54 53
Ledger Hash ASCII Sum:
4552
Modulo:
2
Winners
Showing 122 winners
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
2
2
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
2
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
2
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*
0
0
0
0
*
*